The Oculus Rift started out life as a seated/ standing experience, where the user could only move small distances and navigation was performed with a gamepad. This is simply because of the ease which with one can flip between Revit and VR. While room-scale VR is great for presentations and design review, a seated experience often works better when using VR as a design aid. For architecture, this can be a big plus, as users can explore virtual buildings on foot, taking small steps, with larger distances covered by teleporting. Room Scale, as the name suggests, means the VR experience takes place in a space the size of a typical room. Both HMDs are tethered to a powerful 3D workstation via a long cable.
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Prices start at $30 per month, although this is an introductory offer.Įntry-level smartphone VR headsets such as Google Cardboard can deliver impressive results, but for a fully immersive, navigable room-scale VR experience, you will need an Oculus Rift or HTC Vive. Autodesk LIVE experiences can also be enhanced with Autodesk Stingray.
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This process takes around 10 to 15 mins with small to medium-sized models. Once processed, the game engine experience is downloaded to the desktop. Files are uploaded to the cloud using the Autodesk LIVE Revit plug-in. Prices start at $449 per year.Īutodesk Live is a cloud service and application that turns Revit models into a fully navigable desktop game engine experience where users can also enter VR at the click of a button.
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The software places a big emphasis on visual fidelity. It can take minutes (even under a minute) to go from Revit to VR and, uniquely, any change made in Revit, automatically updates in Enscape.
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It comes in two versions – a free version, Prospect Basic, for simple navigation and a paid-for version, Prospect Pro, which adds more functionality and costs $200 per person, per month.Įnscape is a real-time rendering plugin, providing a live link from Revit to a desktop 3D game engine that can also be used for VR. The software places a big emphasis on performance rather than visual fidelity. It also works with other CAD/BIM tools, including SketchUp and Rhino. Prospect from New York-based IrisVR can be used to create fully navigable VR environments in minutes (even under a minute) using a Revit plug-in. This makes all three applications well suited to non-expert users. All of the tools work with both the Oculus Rift and HTC Vive, but we only tested with an HTC Vive, using two different workstations and GPUs.Įach application works on the premise that whatever you have in Revit – model, sun settings, lighting, materials and entourage – is automatically transferred into VR, simply by pressing a button, or a few buttons. VR softwareįor the purpose of this article, we tried out three of the main ‘Revit to VR’ applications using Revit 2017. The Samsung Gear VR and Google Cardboard deliver a more basic VR experience without positional head tracking. It is these two HMDs that currently give the most immersive VR experience. Many of the current developments centre on Autodesk Revit, with a number of applications now supporting both the Oculus Rift and HTC Vive Head Mounted Displays (HMDs).
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Such tools not only bring in the model geometry but also materials and lighting, so nothing needs to be done post-import. This presents a huge opportunity for software developers to create push-button workflows to move quickly from CAD/BIM to VR. Discovering issues weeks after a design has progressed can create delays and ramp up costs. This gives them the opportunity to explore alternatives, evaluate the impact of modifications and detect errors early.
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But for VR to truly influence design, it is the user of the CAD/BIM software that must have full control over when to enter the virtual environment. It’s fine to wait days or weeks for an expert to produce a polished VR experience for communicating proposals to the client or the team. The impact on the design process can be huge – but only if VR can be used at the precise moments where it adds most value. Walking across rooms, teleporting through doors, peering around corners – it’s all possible with a fully tracked roomscale experience. Users have the freedom to explore a building at their own pace, to understand how it will feel and function. The feeling of presence – of existing inside the 3D model – is quite incredible. Architects, engineers and clients alike can experience a realistic virtual prototype of a building long before it is built.Ī fully immersive VR experience gives you a sense of scale, depth and spatial awareness that simply cannot be matched by a rendering, walkthrough or physicalscale model. Virtual Reality (VR) is one of the most exciting technologies to hit the AEC market in years.